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Rimworld how to get more steel
Rimworld how to get more steel





Add related quest gizmo to quest hives. Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees. Removed errors from non-unique quest names You can no longer lend colonists who are unfit for work. Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death. Only inherited titles are now being removed from pawns after resurrection. Mech clusters are now a lot less likely to fail finding position on difficult maps. Monument markers, when canceled, can now be reinstalled again instead of disappearing. Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map. Fixed a bug that could cause deep ores to generate outside the buildable area. Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find. Guaranteed find time 8 work days -> 6 work days. Random find time 4 work days->3 work days. Update player-created content: 172 names added. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9. Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Standalone installers, and those of its DLC updated: rev846 ⇒ rev463. Fixed a bug that caused colonist lending quests to remain incomplete if one of the pawns is null (possibly by dying and save/load). If a lent colonist dies, the player is now notified, and the colonist's corpse is dropped via drop pod. Fixed a bug that caused quest helpers to leave early during long hosting quests. Hunting decrees no longer ask you to kill quest-related animals. Fixed a bug that interfered with title inheritance if a pawn died in a caravan. Long mod names will no longer clip out of the box on the loading screen. Fixed a bug that caused bladelink weapons lose reference to bonded pawn after the pawn died or leaves the map when saving the game. Fixed a bug where nobles would get stuck if the throne room became unreachable after they decide to go reign.

rimworld how to get more steel rimworld how to get more steel

Fixed a bug that caused traders to restock every day. Fixed a bug that would cause the royal ascent quest to fail if the high stellarch died of old age. Fixed a bug that allowed stacking toughskin, armorskin, and stoneskin implants. For modders, fixed and issue where BaseGen and SketchGen SetCustom and GetCustom methods don't work Using a resurrection serum now removes royal titles, to prevent duplicating them.







Rimworld how to get more steel